One represents the army of the King’s Elder Prince and other is King’s Rebellious brother.
Whichever player takes over enemy’s territory, gets the kingdom.
King-Doom is set in the medieval ages. The king has just been assassinated. He was a beloved ruler who peacefully ruled over the Kingdom of Harisi for many decades.
It was believed that the elder crowned prince would become King of Harisi kingdom, but King’s own younger brother rebelled after living under the king’s shadow.
The ministers and generals took the vicious younger brother’s side, and a war is waged dividing the doomed kingdom between the elder crowned Prince and the king’s younger brother.
The victor gets all and the loser will be doomed. May the victory be on the rightful ruler’s side.
Gameplay
There are a total of 32 cards in the deck.
Each player will get 16 cards. These 16 cards will be the player’s army.
From the 16 cards, players will choose 9 cards from it, based on their war strategy.
The 5 cards taken out of it will be kept aside and will be used as the game progresses.
Besides the armed cards, each player will be given one swap card. This can be used to swamp the cards in your hand with the one in the deck.
There will be 3 special cards which will be randomly picked by each player at the start of the game.
A card increases the attack of Horsemen and decreases the defense of Elephant Raider for two turns.
A card decreases the attack of Horsemen and increases the defense of the Elephant Raider for two turns.
A card that turns a soldier into a special card where the soldier can attack the opponent’s first block and decrease 1 health from every card of that same block.
Each card has a set attack range on the board.
Strategy is key.
Whoever, defeats the other side wins.
Themes & Influences
As our team consisted of all the members being connected to mughal India we decided to go for similar visuals and military.
During our research we gained inspiration from games like Catan, Condottiere, Gwent, and Dune and took the base concept of two armies fighting with each other.
Initially the storyline did not consist of the two brothers but later on as we worked the mechanics we decided to stay true to the Mughal history and add in the brotherly conflict.
Outcomes
Multiple tests and ideations of the game mechanics and rules led to a successful paper prototype.
The strategic gameplay and its progression were well received by the players.
Further special cards can be added in the future to make the game more interesting.
Game Design Document
I and Madhura worked on testing the prototype and finding out errors and ways to improve. I also worked on the visual components. Sai Sidhvi worked on the ideation and coming up with the game rules.